Monday, February 21, 2011

Fleya 2.0 is on the market


This is the first update released to the market and, so far, it's a hit. This update brings a slimmer engine, some color options and new settings you can tweak.

The first change is not that visible. It's a tweak in the application logic that fixes a major frame-rate loss while the finger is touching the screen. I still see a hit in performance while touching the screen but it's not so obvious now. If you've never felt it then you're the lucky owner of a device better than my

Thursday, February 10, 2011

Fleya is online

I've just published the first version of Fleya on the Android Market. Hurray!!!

Fleya is an interactive, real-time fluid dynamics simulation where you can create fascinating fiery patterns, perpetually unique, from cozy swirls to infernal flames.

Swipe the screen to generate flames and let the magic happen. Press menu to choose the experiment settings that look best for you.

This is a very tiny app but despite its small size, it really packs a punch.

Here are some screenshots:

Wednesday, February 2, 2011

New project - Fleya

I've started to work on a new project I call Fleya.
The purpose is to make an android app that simulates a 2D fluid and interacts with the user through the touchscreen.

I'll be using JNI and write the heavyweight number crunching in C and the rest of the app in Java.
I hope to be posting some tutorials too.

Tuesday, February 1, 2011

It's alive!

Hello World!

I'll be using this blog to keep track of my pet-projects on Android. I'll be posting some code too and if you find it useful you can buy me a cup of coffee or at least bookmark it.